What the data is

A FACEIT scraper pulls recent de_mirage matches for a set of pro players via the FACEIT Data API. Each demo is decompressed and parsed with the Rust-backed demoparser2, which extracts every round's opening kill — the first kill of the round — along with the attacker's name, side, weapon, whether it was a headshot, the kill location, and the attacker's approach path over the preceding ticks. Locations are mapped to named callouts using the de_mirage radar calibration.

The sample is 169 opening kills across 12 demos from five players (ropz, m0NESY, s1mple, donk666, ZywOo). Every record in this set is a T-side opening kill, so the findings below describe how the attacking side opens rounds on Mirage.

Opening kills cluster in three places

Almost two-thirds of all opening kills happen in Palace — the single most contested entry point on the map. A Ramp and B Site account for nearly all of the rest. In other words, the T-side opening duel is decided on the A side far more often than on B.

CalloutOpening killsShareHS%
Palace10864%44%
A Ramp3219%41%
B Site2917%45%

Read together: roughly 83% of opening kills land on the A side (Palace + A Ramp) versus 17% on B. Headshot rates are remarkably even across all three spots — between 41% and 45% — suggesting these are practised, pre-aimed angles rather than reactive duels.

The weapon mix is split between the AWP and pistols

The AWP takes the most opening kills (28%), which fits Palace being an AWP-friendly long angle. But the second most common opening weapon is the Desert Eagle (20%) — a one-tap pistol — ahead of both rifles. Across the board, opening kills favour high-damage, first-shot weapons over spray-based rifles.

WeaponOpening kills
AWP47
Desert Eagle34
AK-4733
M4A1-S33
Galil22

Headshot rate separates the entry fraggers

All five players take a similar number of opening duels, but their accuracy differs sharply. s1mple lands a headshot on 53% of his opening kills and ropz on 48%, while donk666 and ZywOo sit in the mid-30s — a gap that shows up clearly even in a small per-player sample.

PlayerOpening killsHS%
ropz4048%
m0NESY3743%
s1mple3453%
donk6663135%
ZywOo2737%

Takeaways

  • T-side opening kills concentrate at Palace (64%); A Ramp and B Site take the rest.
  • The A side sees roughly five opening kills for every one on B.
  • Opening weapons skew toward first-shot picks — AWP and Deagle lead, ahead of rifles.
  • Headshot rate, not duel count, is what separates the top entry fraggers.

Sample: 169 opening kills, 12 demos, 5 players, T-side only. Numbers will shift as more demos are added; the pipeline regenerates them from the parsed records.